﻿using UnityEngine;

namespace LuaFramework
{
	[System.Serializable]
	public class AssetsRef {
		public LuaComponent[] luaComps = null;
		public GameObject[] gameObjects = null;
		public Texture[] textures = null;
		public Sprite[] sprites = null;
		public AudioClip[] audioClips = null;
		public TextAsset[] textAssets = null;
		[Multiline]
		public string[] values;
	}	
}